A game changer for climate change
The Mind Blown League is a game-based intervention designed to engage the youth in understanding and combating the challenges of our changing climate.
While most people simply shrug their shoulders at peculiar weather phenomena that’s occurring more frequently, such as a tornado in Inanda or snow in Johannesburg, one dynamic duo in the bustling heart of Durban is quietly reshaping the way young people can meet the challenges posed by climate change.
Viroshen and Nireshnee Chetty, with backgrounds in publishing, education, and media, are pioneering a revolutionary approach to climate change awareness.
Their innovative creation, the Mind Blown League, is a game-based intervention designed to engage the youth in understanding and combating the challenges of our changing climate.
“We understand that we are living in a most critical time. On one hand, we have the hope of technology and innovation, while on the other, we face some of the greatest existential threats humanity has ever known. We felt compelled to help the future generation,” said Viroshen.
Their journey began with a vision to nurture eco-conscious innovators. Initially, they considered a kid-friendly magazine to raise awareness about science and nature. However, after engaging with students, they realised the power of games.
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“When we asked students about their preferences, they responded with just one word- games,” Nireshnee shared.
This revelation steered their focus towards game-based learning. The result is a unique game set in the fictional world of Lumina, where players battle ‘Blight Beasts’ representing real-world eco-problems.
“To connect with young people, we have to talk to them in the medium they love. But the Mind Blown League goes beyond the virtual. Players earn points through real-world green activities. This hybrid nature offers a rich experience that promotes eco-consciousness and science curiosity,” they said.
Educators recognise its potential. Sue Mazzoni, an educator at Eden College, Durban, hailed it as by far the best game-based intervention to develop science curiosity and eco-consciousness.
The game’s impact extends beyond the classroom. “This is a game-changer. We have to connect with young people on the platforms they use, and this intervention does just that,” said Kumi Naidoo, former head of global environmental NGO, Greenpeace.
The Chetty’s, who previously established FilmCraft in 2011, a video empowerment project teaching communities to tell their stories using mobile technology, invite schools and individuals to join this movement. They recently showcased their vision at the Durban International Book Fair.
“We are the generation that has to do something about Climate Change,” Nireshnee emphasised. For more information or to join the movement, visit www.mindblownleague.com. Alternatively, contact Nireshnee at 078-593-0585 or Viroshen at 073-805-9168.



